08 . 28 . 10

Machinima Innovations at Dartmouth

This past week’s Virtual Cinema course at Dartmouth College proved that machinima works can go far beyond the tried and true. A mere handful of students explored lost love, gaming culture, poet-zombie attacks, and perhaps most importantly, the pensive and strange qualities of virtual life. Check out their playlist, and celebrate with Tilt.

Posted by tiltfactor in Education, Events, Media and culture, News, art, critical play | No Comments »

07 . 12 . 10

07 . 03 . 10

Try Grow-A-Game online!

Try our online version of the Grow-A-Game© cards!

We are currently waiting for the arrival of our new editions of Grow-A-Game, so our ordering area is offline for the moment until they are in.



Posted by tiltfactor in Coming Attractions, News, critical play, values at play | No Comments »

06 . 24 . 10

Games + Playculture, Virtual Cinema courses begin!

The 2010 Summer courses at Dartmouth have begun: Virtual Cinema, which is an exploration of Machinima practices as well as a hands-on studio course in game-related movie making, and Games and Playculture, a theory seminar on play.

Visitors to the classes include designer and theorist Celia Pearce, designer Tracy Fullerton, machinima maker Claus-Dieter Schulz, senior level designer Zach Wilson, screenwriter Lisa Dethridge, and Hugh Hancock of Strange Company (machinima).  A very exciting term in a very beautiful New Hampshire/Vermont summer (rainbow spotted today! reminding me of the students’ beloved game…)

Posted by tiltfactor in News, critical play | No Comments »

06 . 16 . 10

A Unique Design Approach

A recent article highlights Dartmouth College’s rather unusual approach to game design by basing the process in humanistic thinking. Influenced by Professor Mary Flanagan’s commitment to social change design and human values through the Values at Play project, the students enrolled in Dartmouth’s games courses bring their eclectic backgrounds to the design process to make unique games. Currently in the works at the lab: games for pressing healthcare issues, a game on sustainability and biodiversity, metadata games, and research with the Games for Learning Institute, focusing on the links between industry designers’ everyday knowledge and popular learning theories.

Posted by tiltfactor in News, Uncategorized, critical play, values at play | No Comments »

04 . 28 . 10

Rusch Visits from MIT

Dr. Doris Rusch visited Dartmouth today, and offered a compelling discussion of the purposeful use of games. She looked at the ways in which the human condition is expressed through other media such as language, literature, and film, and went on to argue for the value of thinking about games in their use of metaphor. Discussion several important recent design trend, Rusch skillfully moved between the theoretical and the practical, making lofty goals ideas concrete in designed form. This was followed by a game night at Tiltfactor, hosted with the help of the Jewel of India.

in the Tiltfactor laboratory

in the Tiltfactor laboratory

Rusch’s  game, Akrasia, was featured, as was a performative achievement in DDR by our own E. McNeill. Finally, a seemingly neverending Settlers of Catan rounded out the evening, with an unsettling trend of rolling 9s and an overpopulation of sheep and monumental robot-building among teams.

Posted by tiltfactor in Games for Social Change/Activism, News, Uncategorized, What We're Playing, critical play, variable_d | No Comments »

04 . 25 . 10

Friends of Tiltfactor in the News!

News about game development, from USC’s great games program to the island of Malta! Tracy Fullerton’s game innovation lab is featured in the New York Times. Tiltfactor is happy to be honored with not only her work on various advisory boards, but also her insiprational pedagogy and loyal, generous students who also contribute to Tiltfactor and to Dartmouth’s games courses.

The University of Malta is part of an initiative to develop a games industry in the country.

Posted by tiltfactor in Education, Games in the News, News, critical play | No Comments »