01 . 21 . 08

Theoretical War

Gamasutra has an interview with Craig Allen, CEO of Spark Unlimited, about the company’s new release. The game is called Turning Point, and it takes a “what-if” scenario. As it asks what might have happened had the Nazis invaded the U.S. in WWII, the game seems to ponder on the nature of war.
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Posted by andyl in Games in the News, International Politics | No Comments »

01 . 18 . 08

Corporate Sponsored Values in SimCity: Societies

Societies.

The SimCity series has always given players a wide array of choices for powering their city, but Societies is notable for being the first game that specifically brands the eco-friendly power solutions with BP logos and likenesses.

In an apparent effort to explore the currently pressing issues of pollution and global warming, publisher Electronic Arts and energy giant BP have collaborated to incorporate a global warming minigame in SimCity: Societies, which is available now for the PC. In addition to traditional coal and nuclear power plants, the latest SimCity game also offers greener solutions such as wind farms and solar stations. The environmentally-sound – and BP branded – power options naturally cost more money to build and maintain, but yield significantly less pollution in the virtual city.
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Posted by nicholasp in Environmentalism, Games in the News | No Comments »

01 . 10 . 08

Video games you really feel for.

I found this on Kotaku, and the concept seemed very interesting to me. Basically, it’s a vest and helmet that allow video game players to feel all the shocks and bumps within the game. Are game players really in the mood for a little more action in their first-person shooters?
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Posted by andyl in Games in the News, Popular Culture | No Comments »