03 . 31 . 08

“Hush” wins First Better Game Contest

The jury of the Better Game Contest (http://www.bettergamecontest.org) has made its decision, and the winners of the contest are Jamie Antonisse, Chris Baily, Devon Johnson, Joey Orton, and Brittany Pirello! Read the rest of this entry »

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03 . 31 . 08

The Future of Interactive Technology for Peace

The VAP team, led by Dr. Mary Flanagan, will be heading to Pittsburg tomorrow night to rock the Future of Interactive Technology for Peace conference. Our team will be facilitating a Grow A Game workshop and a discussion about how and activists and media makers can use games as an expressive medium, and why they’d want to. Workshop members will also get the chance to experience how empowering and fun the game design process can be by playing with Grow A Game cards. Participants will learn how they can use critical play to develop innovative solutions.

We have pictures from our workshop at the Grassroots Media Conference here.

The Future of Interactive Technology for Peace

April 2-3, 2008
Carnegie Mellon, Pittsburgh, Pennsylvania
University Center

The Future of Interactive Technology for Peace Conference (April 2&3, 2008) is a day and one-half day national conference providing a forum for discussing the impact and the potential that interactive technology holds for peace and peacemaking. Using the highly successful game “PeaceMaker” [http://impactgames.com] as a jumping-off point, the key aim of the conference is to explore new directions in the application of interactive technology for conflict resolution, diplomacy, and international affairs. Read the rest of this entry »

Posted by jayb in Announcements, Community Projects, Education, Events | No Comments »

03 . 18 . 08

Troy NY Censors Iraqi Artist

“Of course don’t ever tell anybody that they’re not free, because then they gonna get real busy killin’ and maimin’ to prove to you they are. Oh yeah they gonna talk to you and talk to you and talk to you about individual freedom, but they see a free individual it’s gonna scare ‘em.” Jack Nicholson Easy Rider

via: Game Politics

City officials in Troy, New York apparently used the municipal building code to shut down a controversial video game art exhibit. Read the rest of this entry »

Posted by jayb in Censorship, Games in the News, videogame violence | 1 Comment »

03 . 16 . 08

South By Southwest

Professor Flanagan was at South By Southwest last week to speak on the Games For Change panel. The group of speakers was a solid collection of some of serious gaming’s most influencial thinkers and practicioners including: Suzanne Seggerman, Pres, Games for Change, Eric Zimmerman, Co-Founder, Gamelab, Heather Chaplin, author of Smartbomb, (Algonquin Books 2005), Benjamin Stokes, Program Officer, MacArthur Foundation, and Chris Swain, VP/Programming, Spiderdance. The panel was yet another chance to share our Values At Play work with a new audience. The talk went really well, and you can read some of the reactions on other people’s blogs.

SXSW

Serious Games Source

Bay Area Video Coalition

Buzz About the Redistricting Game 

Posted by jayb in Education, Events | No Comments »

03 . 04 . 08

Better Game Contest Spring 2008

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The Values At Play team is proud to announce it’s second Better Game Contest!

The contest is open from now until July 1, 2008. Read the rest of this entry »

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03 . 03 . 08

Grassroots Media Conference Wrap Up

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This weekend’s Grassroots Media Conference was a big success, with over 900 registrants and a solid turnout for the VAP Grow A Game workshop. Dr. Mary Flanagan began the session with a brief presentation on why activists would want to express their messages through games, and what some of the challenges to doing so are. There is a common misconception among people outside the gaming field that technical hurdles are the biggest barriers to developing activist games. Mary stressed that creating a great design that is on message is far more difficult than finding a programmer. It’s because of this belief that Values At Play team’s work is focused on creating design tools, not technical tools. The Grow A Game cards are the most recent asset released by Values At Play, and we’ve found them to be a great help during brainstorming sessions. After Mary concluded her introduction, it was time to get down to business. Read the rest of this entry »

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03 . 03 . 08

The Art of Game Design

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Designing a great game requires a subtle grace. Even the loudest, most garish, monster slaughter of a first person shooter requires a deft hand and critical eye in the design phase. While I respect and enjoy big sandbox games, massive RPGs, and photorealistic car racing, there is no question that the greatest games of all time are the simplest. One of the oldest board games, Go, uses a grid and two sets of monochromatic stones. It is also a game of such sprawling complexity and boundless emergence that scientists have yet to build the computer to defeat the best human players. Checkers, poker, Tetris, these are games of few rules and endless entertainment. It is important that we as game designers think about these examples, and take a minute to contemplate the process of game design. Read the rest of this entry »

Posted by jayb in Announcements, Education | 1 Comment »