09 . 26 . 08

Teens and Game Design

I am, I admit, a gloomy person, who spends a lot of time looking at the worst of the world. I am often saved, however, and made a little more hopeful, by the weirdness, creativity, and enthusiasm of kids. Today, in the midst of the financial storm clouds gathering around us, I was able to see some light at a meeting of the Connecticut Innovations Academy (CTIA).

Every year, the Center for 21st Century Skills organizes an Innovation Challenge to bring together Connecticut teens from urban and suburban neighborhoods to collaborate on high tech projects. Last year, the Challenge was to build a video game in MIT’s Scratch program, and build a whole mock company, website, white paper, and marketing campaign to support it. The winners put together a great educational game, but participants complained that they didn’t have enough game design education. This year, the Challenge is basically the same except all game designs will be about environmental issues, organizational kinks have been worked out, and they have dozens of Grow A Game to help spark young imaginations. I went to the program’s first meeting this year to talk to 130-odd students about designing games with values in mind.
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Posted by tiltfactor in Community Projects, Education, Environmentalism | No Comments »

09 . 26 . 08

Teens and Games

Originally posted on: Grand Text Auto

by Dr. Mary Flanagan

Perhaps you have heard reports of the new study funded by Pew and MacArthur on video games. The survey, Teens, Video Games and Civics, was conducted with 1102 young people aged 12-17. Some are saying the results are “surprising” and even that they “shatter stereotypes” by finding that almost all US teens play games (console, mobile, online, etc) and at least half play games on a given day. Other findings include that most teens play games socially, either with others physically or online, and these games can “incorporate many aspects of civic and political life.” Interestingly, this study, with its particular look at civic engagement, found that “civic gaming experiences” (defined in the study) occurred equally among all kinds of game players without distinction among income, race, and ethnicity categories.

Both the survey and the Questionnaire are available online. I’ll be curious to hear what our community thinks!

Posted by tiltfactor in Games in the News, Media and culture, Popular Culture | No Comments »

09 . 15 . 08

Tilt Launches Soba at Conflux

I love Massively Multiplayer Soba because it is simple and it works. In an academic paper, I might say the game explores tolerance and diversity by facilitating inter-cultural exchanges around regional cuisine. But really, Soba just gets strangers talking about food. We live in a country flayed by partisan divides, with too much time spent thinking about trivial differences. Even in New York where people from all over live side by side, it’s rare for us to take the time to interact with each other. But games give people excuses to be extroverts. And food is a universal passion. With Soba, we give strangers an excuse to discuss commonalities, and the results are just good.
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Posted by tiltfactor in Community Projects, Events, What We're Playing | No Comments »

09 . 08 . 08

Grow A Game Cards Selling Like Delicious Cupcakes!

That’s right, since we started selling our Grow A Game cards, folks have been buying them like they were frosted home cooking. Educators, designers, seasoned pros and novices have all found how fun and useful the card deck can be. At all the conferences where we put on workshops, particiapants ask for decks, and to satisfy demand we’re now offering the cards right from on the VAP site. You can go here and get your own set.

We’re working hard to develop new iterations of the cards as part of our Values At Play research program. If you’d like to participate formally by using the cards in our study let us know. If not, we’d still love to know how you’re using the cards and what your thoughts about them are! Check back soon for news about the new playing decks we’re developing for teenagers, children, and more.

Tiltfactor Lab will be releasing its first digital game soon. Proft Seed is a ludic critique of GMO food, and was developed using the Values At Play methodology and tools like the Grow A Game Cards. Check the Tiltfactor site soon for an update!<

Posted by tiltfactor in Announcements | No Comments »

09 . 06 . 08

Massively Multiplayer Soba This Saturday

This Saturday come join the Tiltfactor team at the 2008 Conflux Festival for the launch of our first urban game: Massively Multiplayer Soba. Participants will have the chance to explore some of the culinary/cultural mash-ups that make New York so unique. We’ll be meeting new people, seeing new neighborhoods, and eating a big delicious dinner. Come out and enjoy the fun during one of New York’s most interesting festivals.

Posted by tiltfactor in Announcements, Coming Attractions, Community Projects, Events | No Comments »