11 . 24 . 08

if gamers ran the world

Infovore has an interesting essay about what our gamer-politicians of the future may be like, or at least what they may have learned from their experiences as players. Some of it is pretty grim, like learning about resource scarcity by playing survival horror games (ah, Resident Evil as the future, wonderful) but when you read some of the recent predictions for the future, maybe it’s not so far off. The new National Intelligence Community’s Global Trends 2025 report predicts we can look forward to “Unprecedented economic growth, coupled with 1.5 billion more people, will put pressure on resources—particularly energy, food, and water—raising the specter of scarcities emerging as demand outstrips supply.

and

The potential for conflict will increase owing partly to political turbulence in parts of the greater Middle East.”

Bummer. Maybe a gamer is our best hope.

via: Infovore

I don’t think it can have escaped anyone’s attentions that there was a reasonably significant election in America recently. And they got me thinking.

Barack Obama is 47. By contrast, David Cameron – who leaps to mind as another potential national leader in the coming years, whatever you may think of that fact – is 42. I got to thinking about what a national leader might look like in ten years time, 2018. Let’s suggest, based on Obama and Cameron, that they’re 45.

They’re 45 in 2018 when they stand for office – that means they were born in 1973. They would have been four when Taito released Space Invaders came out; seven when Pac Man came out. In 1985, when they were 12, Nintendo would launch the NES in the west. At 18, just as they would have been heading to University, the first NHL game came out for the Genesis/Megadrive and might consumed many a night in the dorm. At 22, the Playstation was launched. At 26, they could have bought a PS2 at launch; at 31, they might have taken up World of Warcraft with their friends.

They would have been a gamer all their lives. Not someone who once played videogames, trotting out the same anecdote about “playing Asteroids once” in interviews; someone for whom games were another part of their lives, a primary, important medium. Someone who understood games.

And if that was the case, what might they have learned?

Continue Reading

Posted by tiltfactor in Education, Electoral Politics, International Politics | No Comments »

11 . 14 . 08

Internet electricity use

Wow, in a study last year it was disclosed that equipment powering the internet accounts for 9.4% of electricity demand in the USA.
The largest demand for internet-related energy use comes from desktop computers and monitors, which account for two-thirds of total usage. Time to turn off everything at the plug, and then some…

Posted by tiltfactor in Uncategorized | No Comments »

11 . 12 . 08

Fake NYT prank declares America’s Army game Cancelled

UPDATE: Joe DeLappe of Dead in Iraq fame has produced a website for America’s Diplomat, the America’s Army replacement. Check it out here: America’s Diplomat

Yesterday, thousands of New Yorkers received a morning jolt before even having their first sip of coffee. Volunteers around the city handed out free copies of a Special Edition New York Times that announced the Iraq War was over, a maximum wage law was passed, new federal spending would spread bike lanes across the nation, and dozens of other liberal fantasies. And, for the moral gamers out there, one headline read, “Popular “America’s Army” Video Game, Recruiting Tool Cancelled.” There’s even a fake NYT website to accompany the paper. You can go here and read the article, or in case the site’s owners receive a cease and desist order, we’ll reprint the article in full.

WASHINGTON — The Department of Defense announced yesterday the cancellation of its highly successful and popular “America’s Army” online game and recruitment tool. The program has already been converted into a new game, operated by the State Department, entitled “America’s Diplomat.” State Department spokesperson Donald Demsfold called this “a pretty good step towards nurturing a generation committed to the principles of diplomacy and peaceful negotiation.”
Read the rest of this entry »

Posted by tiltfactor in Announcements, Community Projects, Electoral Politics, Games in the News, Media and culture | No Comments »

11 . 09 . 08

nextNY notes from the Digra NY Conference

David Teten at The Virtual Handshake took some good notes from Friday’s “Game Theory/Play Money” panel where our own Dr. Mary Flanagan spoke. I missed the event because I was working with students at a Center for 21st Century Skills meeting in Connecticut. All the students are very bright and engaged, and I look forward to helping them further develop their game ideas, but they’ll never describe Animal Crossing as “a machine-operated diagetic space.” But Mary does. You can read the rest of her insights here.

Posted by tiltfactor in Announcements, Events | No Comments »

11 . 02 . 08

G4LI : The Games for Learning Institute

Tiltfactor at Dartmouth College is a partner in the Microsoft Games for Learning Institute. I (Zsuzsa) have reflected on this… A new generation is emerging. Today, young people take the internet for granted. More often than not, they are tech and media-savvy, sometimes intimidatingly so. And they play video games.

Yeah, video games: their graphics, premises, ideals put me to a test every time I’m around young players, many of whom are women. But I actually like to do that: hang out and play with youth, and multi-task, sometimes going into philosophical depths within conversation. I have noticed that we, ie. the post-Net kids and I, perceive things slightly differently. We also think and learn things differently. But we definitely share the fun

Chances are that the ‘net generation’s sense and/or experience of reality is different than mine. Actually, I know this for a fact. I remember a world that pre-date the Net. Things – reading and learning included – took time. Nothing was just a click-of-a-mouse or a touch-on-the-screen away… My generation more likely watched TV rather than spent time on gaming… so our sense of ‘gaming literacy’ was not very developed.

But this is where I am really going with all this: the connection of the two ideas, viz. playing and learning is what is really exciting about the formation of G4LI.

Recent press releases have announced that “The Games for Learning Institute (G4LI) is a joint research endeavor of Microsoft Research, New York University, and a consortium of universities. The partners include Columbia University, the City University of New York (CUNY), Dartmouth College, Parsons The New School for Design, Polytechnic Institute of NYU, the Rochester Institute of Technology, and Teachers College. The G4LI will identify which qualities of computer games engage students and develop relevant, personalized teaching strategies that can be applied to the learning process.”

On the one hand, schools are still skeptical about the value of games
in the classroom.

On the other hand, in the intriguing New York Times article written by Motoko Rich (3 Oct 2008), “The Future of Reading”, mention of social studies teacher Lyn Lord’s use of Civilization III for educational purposes raises important questions about embedded values within games. I am in a digital games class at Dartmouth so I am looking at this issue from a critical perspective. Besides the fun of testing, demoing and discussing – let alone playing – games we are still also asking ourselves the question: do games really have a place in the classroom? I would definitely agree that the value of well-designed, creative games for educational purposes should be taken seriously.

Increasing evidence supported by research suggests that education and playing are mutually complementary activities. Together, they can and do enhance student performance. This is even more important in math and science education, considering that these fields are rarely viewed as fun-yielding areas of study. G4LI’s mission is to put emphasis on this aspect because, as Craig Mundie, chief research and strategy officer at Microsoft Corp. stated, “Technology has the potential to help reinvent the education process, and excite and inspire young learners to embrace science, math and technology.”

So here is to more math whizzes and more projects like The Adventures of Josie True in the classroom

Posted by zsuzsa in Announcements, Coming Attractions | No Comments »