07 . 18 . 09

privacy, security, and what is on your machine, anyway?

The ironic debacle this week –  Amazon.com confiscating the mistakenly sold electronic books by none other than George Orwell from user’s Kindle machines across the country — stokes the already hot debate about technological devices and the rights of privacy, ownership, security, and autonomy of a user to his or her  own devices.

Yesterday’s New York Times article describes how Amazon became aware they mistakenly sold the works 1984 and Animal Farm without the proper rights, then remotely deleted them on user’s kindles without warning with the same technology used to synchronize separate electronic devices. “I never imagined that Amazon actually had the right, the authority or even the ability to delete something that I had already purchased,” says one of those customers affected.

Posted by tiltfactor in Censorship, News, Popular Culture, values at play | 1 Comment »

07 . 09 . 09

[xyz] opens at the Strauss

[xyz], a set of interactive poems about space, opened at the Strauss Gallery at Dartmouth College.

[xyz] opens at the Strauss

Consisting of Four computers / game engine / hardware / sound / custom code / text, the work presents as individual pieces the spatial metaphors inherent within virtual systems and on the grammatical and lexical notions in language itself.

In [xyz], the rules of game playing and the rules for language reside in the same location. Player-readers participate in the dynamic combination of new texts using the fundamental metaphoric system that governs the development of computerized spaces—namely, the 16th Century three dimensional Cartesian coordinate system, with axis lines x, y, and z.

The gallery contains a computer-controlled application for each axis. Each of these directions contains a different section of a larger text. Visitors to the gallery may interact with the words on the screen using the controller located under the screen and collect sets of words as they wish. These words are then sent to the projected image where the player-readers’ choices combine.

Posted by tiltfactor in News, art | No Comments »

07 . 03 . 09

E. McNeill at Imagine Cup!

E McNeill, a friend to Tiltfactor and one of Dartmouth’s own, constitutes the only one-person game making ‘team’ at this year’s Imagine Cup, the world’s premier student technology competition!
e mcneillHe’s a finalist in the Game and Development competition. He is showcasing his game ALTERNEX in Egypt! Follow the proceedings here and follow on twitter at #ImagineCup.

Posted by tiltfactor in Announcements, Environmentalism, News, Uncategorized | 1 Comment »

07 . 03 . 09

Games & Transnationality Panel – Games, Learning, & Society

Games are a global medium, and to theorists such as Lisa Nakamura at the Games, Learning, and Society Conference 2009, one cannot separate the construction of digital games into particular cultures and practices. Having one national “essense” or sensibility is entirely fictional, Nakamura notes, because games are very global in their production practices and marketing practices. Nakamura brings up theorist Martin Lister (New Media: A Critical Introduction, 2003 ) to support her position, as Lister notes that “the videogame is the most thoroughly transnational form of popular culture, both as an industry” and “content” such as characters and stories.

Transnational culture as it relates to surveillance is on Nakamura’s radar in her broad ranging, significant study of transnationality and digital games. To Nakamura, questions of nationality lead primarily to questions of rights and to questions of surveillance. It is clear from her talk that surveillance as a perceptual paradigm, everyday practice, and career path is a pervasive in consciousness among wired society. The practice has pervaded pop culture into playculture, and even children can find through play the normalized notion that travel and transnationality lead without question to notions of the subjugated citizen and  surveilled body:

No joke -Playmobil Airport Security set

No joke -Playmobil Airport Security set

Nakamura’s observations generate many problematic and weighty ramifications within the framework of participatory culture.

Behavior and activity study emerges from the top down and from the bottom up.  Advertisers wish to find commonalities and hunt for “suspicious behaviors” in online worlds (just as police patrol public spaces looking for  anomalies). What exactly emerges from profiles? All types of things, and the vagueness of what is being looked-at allows all types of comprehensive surveillance. Similar to cell-phone wire tapping looking for repeat words, players wish to protest by naming their characters Muhammed or their guilds al-Quaida. The implication is that all virtual worlds have terrorists in them. Where there are people, there are terrorists, according to this policy and this doctrine.

Surveillance no longer has a border of exception but is everything.

playmobil police toys for sale at normal venues

playmobil police toys for sale at normal venues

Nakamura’s talk was rich, and the other panelists were intrigued. “I usually spend the presentation before prepping, but yours was too interesting,” said Mia Consalvo, the follow-on speaker, who offered a talk about Western Otaku through a discussion of the Final Fantasy franchise.

The final speaker, Elonka Dunin, discussed the highly charged spaces of Wikipedia disputes. One third of all internet users have visited Wikipedia, and on a typical day, 8% of those on the Internet visit Wikipedia. There are about 13 million articles. Disputes, while rare, go through a pipeline and are handled by community and particular forms of dispute resolution. We all likely have much to gain from the Wikipedia editorial community model and the complex ways disputes are resolved.

Posted by tiltfactor in International Politics, Media and culture, News, Popular Culture, Race and Ethnicity | No Comments »