Mary Flanagan is in Washington D.C. at the National Endowment for the Humanities Project Director meeting. Interesting discussions emerged on the ideas about digital commons.

We will have a large meeting soon with our team, technical designer, and advisory board to officially launch the project, but we have neat new project sketches by Zara Downs, Tiltfactor designer, emerging.
Google book search, on track to become the world’s largest digital library, is discussed in this important Chronicle article. This is an important discussion about rights, access, searching, and metadata. The article points to the mislableling of metadata and other issues in searching Google books.
There is a nifty new study by cultural anthropologist Jamie Tehrani at Durham University which looks at the evolution and transmission of traditional folktales around the world. His research team used biological mapping techniques that are used to make “the tree of life” project, which shows how organisms evolve from shared ancestors. Using scientific techniques outside of scientific domains is on the mind for Tiltfactor researchers as we relate games to other intellectual domains. The London Telegraph has a good summary of the work.
Michael Mateas, Noah Wardrip Fruin, and Mary Flanagan, half of the art-theory collaboration Grand Text Auto, gathered at the Digital Games Research Association’s 2009 Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory in Uxbridge, UK. Mateas is speaking on “Operational Logics,” Wardrip Fruin’s paper is “Agency Reconsidered,” and Flanagan is presenting the co-written paper, “Anxiety, Openness and Activist Games: A Case Study for Critical Play,” and speaking in an interactive workshop called ““Some Assembly Required”: Starting and Growing a Game Lab.” In between these presentations, both of Flanagan’s more recent books (Critical Play and re:SKIN), and Wardrip Fruin’s Expressive Processing are available in the MIT bookshop on site!

Registration is now open for IndieCade 2009: the International Festival of Independent Games, October 1-4, 2009 at multiple locations throughout Downtown Culver City, 15 minutes from Downtown L.A. IndieCade is the only independent gaming festival in the US open to the public. Organizers will present 30 independent games selected from hundreds of entries by a notable jury of game experts.
Importantly, the speakers are an all-star lineup!
Finalists in the festival exhibition include: “Papermint” from Avaloop in Austria, “Moon Stories” by Daniel Benmergui from Chile and “Gray” by Mike Boxleiter & Greg Wohlwend of the United States. Check the IndieCade web site for more finalist announcements in the coming weeks. Advance tickets are: One Day Pass: $20, Festival 4-Day Pass $50
The accompanying three-day conference includes keynotes and salons with the following featured speakers:
· Will Wright
· Keita Takahashi & Jenova Chen
· Janet Murray & Henry Jenkins
· Brenda Brathwaite
· Tracy Fullerton
· Richard Lemarchand
· Geoffrey Zatkin
· Kellee Santiago
· As well as numerous independent game developers and artists, including Ian Dallas, Eddo Stern, Chris Brandt, Daniel Benmergui.
· The event also features a gala awards ceremony and previews of indie games in development for publication including The Misadventures of P.B. Winterbottom.
Advance purchase Conference Day Pass is: $150; Conference Full Pass: $235; Full Pass with VIP Events: $290. See web site for other discounted rates.