Tiltfactor‘s Mary Flanagan will be visiting MIT’s Gambit lab on Monday 2nd November, for Introduction to Game Studies. Later in the day she is speaking at the MIT series Purple Blurb about her art practice as it relates to her theory of Critical Play.

On Tuesday 3rd November, Flanagan is speaking in a Lunchtime Gallery Talk at 12:30pm related to the exhibition currently on, The Art of Sonia Landy Sheridan.
First there is the series of conversations with folks like Kate Hayles, the Guerrilla Girls, and Brenda Laurel that is happening at Tiltfactor in the variable_d salon held in Hanover NH!
Second, a symposium on complex systems will take place next Friday (Nov. 6) that I thought would be of interest to many of you. It’s on Complex Systems and will be held in Spanos Auditorium at Thayer. Keynotes will be given by Duncan Watts (Yahoo!), George Conrades (Akamai Technologies), and John Donahoe (eBay).
Fantastic! Join us!
Dartmouth College has a Tenure-Track Assistant Professor position available for an Animator. In two years (or less?) this person will be leading the animation area down the hall from Tiltfactor in the new Visual Arts Center. Work with great colleagues, collaborate with Tiltfactor, make friends at the nations’ first Center for Cartoon Studies the next town over, create great art, and teach excellent, creative Dartmouth students. Many things are possible here! Hurry – applications are due in November! Read about this flexible position

Tiltfactor’s Mary Flanagan will be speaking with several other internationally recognized social impact game makers on the panel, “Designing For Impact: Where the Talk Meets the Walk,” Montreal Games Summit, November 16-17, 2009. “As the medium of games matures and new experimentation and exploration of the medium flourish, many game designers, educators and activists of all stripes are turning to games to address key international issues such as poverty, global conflicts and climate change. Games such as Food Force from the UN’s World Food Program and Darfur Is Dying are being played by literally millions of players. Yet what exactly are the end results? Is it enough to simply track numbers of plays or players and declare the game a success? Or is the emerging field finally ready to start looking more seriously at how to design for concrete impact in the real world? What if the game began with a petition, a march or a dollar amount needed and designed back from that real-world outcome? How do we build this new step into a design process already very well established? This panel of leading game developers and educators will discuss how a new paradigm of game design is needed to take this emerging field from Talk to Walk. Featuring Tracy Fullerton, Chair of EA Innovation Lab at USC, Mary Flanagan of Tiltfactor Lab, Alexander Eberts, Co-founder and VP Products, Akoha, and Suzanne Seggerman (moderator) President and Co-founder of Games for Change.”
A news piece on Tiltfactor’s metadata project aired Sept. 29 on WCAX-Channel 3, Vermont’s statewide television station based in Burlington. The piece features project director Mary Flanagan and one of her students, Danielle Arostegui, from Dartmouth.
A print story also appears on the station’s website.