• The Tiltfactor Laboratory makes screen based computer games as well as street games and table top games like card games and board games. Unlike typical commercial games, our mission is to focus on “critical play.” We make games for children, for adults, for the public, and for particular communities to raise issues, discussion points, or just innovate play in novel ways.

    While our games can be seen as educational, it is important to us that they are fun!

    Our software and playful art fosters rewarding, compelling, and socially-responsible interactions, with a focus on inventive game design for social change.

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    metadata games

    Metadata Games is a suite of games to help archivists and special collections build up their metadata on collections through games.

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    LAYOFF

    LAYOFF is a casual game about a very ‘uncasual’ situation — the bank bailouts of 2009. Players take on the roll of the layoff manager and decide who to cut. In its first week of release the game attracted over a million players and made national news.

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    Bloom (working title)

    This game is currently under development and the design focuses on concept of biodiversity and sustainable communities.

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    Bumble!

    Bumble! is a game in development to help educate about bystander intervention in sexual assault scenarios

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    Rapunsel

    PEEPS! is a dance game prototype where players can create and call up dances for their character with hot moves. The prototype also provides an introduction to some programming concepts.

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    Profit Seed

    Play as the wind in the Tiltfactor Lab game about genetically modified crops!

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    The Adventures of Josie True

    The Adventures of Josie True made history as the first online game aimed at a young female audience. This project formed the basis for creating the Tiltfactor lab, as well.

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