• The Tiltfactor Laboratory makes screen based computer games as well as street games and table top games like card games and board games. Unlike typical commercial games, our mission is to focus on “critical play.” We make games for children, for adults, for the public, and for particular communities to raise issues, discussion points, or just innovate play in novel ways.

    While our games can be seen as educational, it is important to us that they are fun!

    Our software and playful art fosters rewarding, compelling, and socially-responsible interactions, with a focus on inventive game design for social change.


  • image

    Grow-A-Game

    The Grow-a-Game cards are a game design tool developed by Tiltfactor Lab as part of the Values at Play research project. They can be used a number of ways, depending on the size of the group using them and the group’s design experience. The cards can facilitate analysis of the values present in systems such as video games, or they can be used for imagining modifications to existing games or for designing entirely new games.

    learn more     order

    image

    In The Village

    In The Village is a game to examine the choices in malaria prevention.

    learn more

    image

    Playah

    Playah is a game that helps folks understand the spread of HIV.

    learn more

    image

    The Source

    Discover cholera in the tainted well!

    learn more

    image

    Vexata

    Vexata is a board game designed to help middle school students understand how game mechanics can express human values.

    learn more

    image

    Immuni-Nation

    Table game to learn how to strategically immunize the populace to prevent diseases.

    learn more