• The Tiltfactor Laboratory makes screen based computer games as well as street games and table top games like card games and board games. Unlike typical commercial games, our mission is to focus on “critical play.” We make games for children, for adults, for the public, and for particular communities to raise issues, discussion points, or just innovate play in novel ways.

    While our games can be seen as educational, it is important to us that they are fun!

    Our software and playful art fosters rewarding, compelling, and socially-responsible interactions, with a focus on inventive game design for social change.

  • Massively Multiplayer 晚餐 [wǎncān]

    Massively Multiplayer 晚餐 ! Hosted in Beijing and Shanghai.

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    photopolis

    Photopolis is an intercontinental team based photography game. As the game unfolds the photo chain grows between teams in global cities.

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    Play Cube

    The PLAYCUBE is Dartmouth College’s first mobile creative event space. The CUBE premiers in the Summer Arts 2009 festival.

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    Massively Multiplayer Mushu

    Massively Multiplayer Mushu  is one of Tiltfactor’s massively multiplayer urban games. Mushu ran in Hell’s Kitchen, NYC, Shanghai, and Bejiing.

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    Massively Multiplayer Soba

    Massively Multiplayer Soba is one of Tiltfactor’s massively multiplayer urban games. Grab some friends and traverse remarkable neighborhoods in New York City…. Talk to strangers, find clues, and fetch ingredients for a giant collective dinner party!

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    Neighborhood Babble

    Neighborhood Babble is an intergenerational street game based on using clues, road signs, and large letter “bricks” found in a neighborhood to facilitate community spelling and grammar puzzles.

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    Hypergender Hopscotch

    What would ‘hyper-feminine’ hopscotch look like? How about a ‘hyper-manly’ game? Tiltfactor challenges all to examine gender stereotypes through active play.

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