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May
30
2014
This past week marked the launch of our brand new game in the Metadata Games project: Stupid Robot. In this […]
posted by at 12:26 pm   |   comments (0)

Dec
20
2013
Earlier this month the Tiltfactor team headed down to New York to play new game prototypes and our classic hits […]
posted by at 3:52 pm   |   comments (4)

Oct
08
2013
Yesterday team members Geoff, Max, and Joe reunited with Tilt’s former researcher Cote to play RePlay Health at the Center […]
posted by at 5:06 pm   |   comments (0)

Oct
12
2012
Just to be clear, I don’t condone gladiatorial fights (involving anyone) as a form of social control. That said, I […]
posted by at 10:05 am   |   comments (0)

Sep
12
2012
Modeling health system dynamics with a game of tag about zombies? Sounds impossible, but the Tiltfactor team experimented with just […]
posted by at 9:01 am   |   comments (0)

Jan
02
2012
In our current project on implicit bias and stereotype threat, we are making some games for middle-school aged girls. One […]
posted by at 9:15 am   |   comments (21)

Oct
21
2011
Games are by definition about reward. You can’t have a game that doesn’t reward you in some way for doing […]
posted by at 12:50 pm   |   comments (9)

Aug
31
2011
Today is the last chance to get POX: SAVE THE PEOPLE at the preorder discount! So order today if you […]
posted by at 9:47 am   |   comments (0)

Aug
17
2011
We want pox to spread everywhere, so Tiltfactor is announcing the POX:SAVE THE PEOPLE Outbreak Giveaway. Simply ‘like’ our facebook […]
posted by at 11:08 am   |   comments (0)

Jul
19
2011
For the past several weeks the Tilt team has been working on (among other things) a zombie-themed board game.  After […]
posted by at 10:44 am   |   comments (0)

  • Tiltfactor invents new ways of thinking about important social issues through engaging games and play. Founded and directed by leading innovator Dr. Mary Flanagan, Tiltfactor is the award-winning design studio and research laboratory that takes on problem areas of national need and creates solutions through playful design.
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