Gender Politics

The 3G Summit a visionary 4-day initiative in Chicago that convenes 50 urban teenage girls with five leading women game designers and scholars for intensive dialogue, inquiry, game-play, and mentorship. Through multi-faceted workshops and a public forum, this initiative will critically confront gender representation and...

There are many recent studies that try to discover anew why, during a time when women are increasingly prominent in medicine, law and business, there so few women scientists and engineers. The 2010 AAUW research report Why So Few? Women in Science, Technology, Engineering, and Mathematics...

Read about Gaming Angel's The Ten Most Influential Women In Games Of The Past Decade on Kotaku. Featured are Lucy Bradsahw (Sims, Spore), Kim Swift (Portal), and Kellee Santiago (Flower). ...

From a 4 January 2010 conversation between Mary Flanagan and Nick Montfort (posted in parallel on www and on PostPosition:
nick: so, I just have this question about the way you (and someone else) reacted to gender stereotyping in a nightmarish/dystopian/stereotypical game environments nick: you wrote While there are some glaring stereotypes that take away from its freshness and originality (especially in regard to gender; the character's wife is in the kitchen with a frying pan in the morning and tells the character he is late for work; the office execs are all male, etc.) about Every Day the Same Dream [previously on Post Position]

Tonight, Kathe Kollwitz of the Guerrilla Girls joined the variable_d salon to discuss activism in a digital age. Formed in 1985, the artists assumed the names of dead women artists and wore gorilla masks in public, concealing their identities and focusing on the issues...

A couple weeks ago, Dr. Flanagan was interviewed for a feature in Salon.com’s Broadsheet section, which deals with “Women, politics, culture.” The interview’s focus was on feminist game design and making games for girls, and while I don’t think the article reflected the full scope of Mary’s ideas on technology or the full range of Tiltfactor’s activities, I think the author did a fine job highlighting some of the gender issues that are preventing the game industry from reaching its full potential. From the readers’ comments, however, you’d think Mary had declared an infantada against the male sex and was determined to destroy any game that doesn’t feature castration as the core mechanic.

Generally, first-person shooter games are considered “masculine.” The weapon of choice is an obvious stand-in for the phallus, and the game usually puts the hero in a “search, kill, conquer” situation. But the game Portal, which was released on PlayStation 3 this past week, seems to be made of something different.
by Andy Lemke Ah, videogame heroines and their unrealistic proportions and impractical outfits. Erin Hoffman writes of her desire, as well as other female game designers desire, for more realistic portrayals of female videogame characters.