Tiltfactor | values at play
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values at play

Tiltfactor is interested in design and human values, and our influential research project begun in 2005 with Helen Nissenbaum and Mary Flanagan (PIs) with a group of diligent, introspective, and committed researchers called Values at Play has produced a strong body of research. Check...

Better than ever before, the new series of Grow-A-Game cards are out! Grow-a-Game are colorful, professionally produced brainstorming tools used in top game design programs at major universities, in game design companies, and in high school programs. Version 2.0 now comes in three different...

The innovative X0y1 project in Spain has released a new Spanish ebook of cyberfeminist writing! Download it here! +++ Como parte de las actividades de X0y1 (plataforma para la investigación y la producción artística sobre identidad y cultura de redes), ellos presentan su 1er ebook ...

Try our online version of the Grow-A-Game© cards!We are currently waiting for the arrival of our new editions of Grow-A-Game, so our ordering area is offline for the moment until they are in. ...

A recent article highlights Dartmouth College's rather unusual approach to game design by basing the process in humanistic thinking. Influenced by Professor Mary Flanagan's commitment to social change design and human values through the Values at Play project, the students enrolled in Dartmouth's games courses...

Doris Rusch, MIT Gambit Game Lab Wednesday April 28 3pm talk, "Purposeful Game Design" Dr. Rusch discusses how she explores abstract concepts related to the human condition in her game design, primarily using metaphors to find links between sites of strong emotion and game play. Tiltfactor Laboratory, 304 North...

Tonight, Kathe Kollwitz of the Guerrilla Girls joined the variable_d salon to discuss activism in a digital age. Formed in 1985, the artists assumed the names of dead women artists and wore gorilla masks in public, concealing their identities and focusing on the issues...

Tiltfactor explores human values in games and in the game design process. Some of these values include things like sharing, loyalty, privacy, and cooperation. Often, these values are necessary for altruistic acts to occur.  Looking at the evolutionary roots for altruism, however, Dr. Michael Tomasello,...

Tiltfactor director Mary Flanagan was interviewed in, "Labeling Library Archives Is a Game at Dartmouth College" in the Chronicle of Higher Education about the new NEH project called "Metadata Games." The interview perhaps overplays the "free labour" aspect of the game itself. Using play...

The ironic debacle this week --  Amazon.com confiscating the mistakenly sold electronic books by none other than George Orwell from user's Kindle machines across the country -- stokes the already hot debate about technological devices and the rights of privacy, ownership, security, and autonomy of...