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	<title>tiltfactor</title>
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	<link>http://www.tiltfactor.org</link>
	<description>game design for social change</description>
	<lastBuildDate>Tue, 14 May 2013 18:40:49 +0000</lastBuildDate>
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		<title>Dartmouth at Play 2013!</title>
		<link>http://www.tiltfactor.org/dartmouth-at-play-2013</link>
		<comments>http://www.tiltfactor.org/dartmouth-at-play-2013#comments</comments>
		<pubDate>Tue, 14 May 2013 18:40:49 +0000</pubDate>
		<dc:creator>madeleine</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tiltfactor.org/?p=7138</guid>
		<description><![CDATA[DARTMOUTH AT PLAY FRIDAY MAY 17 Loew Auditorium 2 – 5 PM GABRIEL SCHLUMBERGER DISNEY · MIKE MEARLS WIZARDS OF [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-7148" alt="dap_2013_poster" src="http://www.tiltfactor.org/wp-content/uploads2/dap_2013_poster-453x700.jpg" width="453" height="700" /></p>
<p style="text-align: center;"><strong>DARTMOUTH AT PLAY<br />
FRIDAY MAY 17<br />
Loew Auditorium 2 – 5 PM<br />
GABRIEL SCHLUMBERGER <em>DISNEY</em> · MIKE MEARLS <em>WIZARDS OF THE COAST</em> · CATE GARY <em>BLIZZARD ENT.</em> · REGINA GLOCKER <em>PRESIDENTIAL GAME</em> · JUSTIN KRETER <em>HASBRO INC</em> · LINDEN VONGSATHORN <em>MICROSOFT </em></strong></p>
<p>Tiltfactor is pleased to announce our second annual Dartmouth at Play event!</p>
<p>Dartmouth at Play showcases Dartmouth&#8217;s representation in the gaming industry to campus. Some of the most respected games and toys of the 20th and 21st century have been created by Dartmouth graduates. What’s more, there are alumni in leadership roles among scores of prominent toy and digital game companies (Hasbro, Sony, Popcap, Zynga), as well as the entrepreneurial alums who are venturing out to start their own new brands. Did you ever want insight into how games are changing culture? What goes into making a great game? What new business models are being pioneered in the games industries?</p>
<p>Dartmouth at Play celebrates these graduates, bringing folks active in the gaming industry back to campus in order to discuss the future of play.</p>
<p>We have a great lineup this year:</p>
<p><strong>Gabriel Schlumberger</strong> is Director of Digital Creative for Disney Publishing Worldwide, leading the creation of apps such as Wreck-It Ralph, Monsters University, and Minnie&#8217;s Bowtique.  Previously he worked at Pixar and Blue Sky studios.</p>
<p><strong>Mike Mearls</strong> is an award-winning tabletop game designer. He is currently the head of Dungeons &amp; Dragons R&amp;D for Wizards of the Coast.</p>
<p><strong>Cate Gary</strong> graduated from Dartmouth in 2002. In 2008, she joined Blizzard Entertainment&#8217;s Creative Development team.</p>
<p><strong>Regina Glocker</strong> and her partners, Russ and Chris Patrick, invented and produced The Presidential &#8211; the most powerful game in the world &#8211; in 2012. Regina has spent over 15 years in this industry with several different firms including Korn/Ferry, Westwood Partners and Sextant Search.</p>
<p><strong>Justin Kreter</strong> is the Director of Global Strategy and Marketing for the Preschool Gaming division of Hasbro, Inc. He joined the global branded play company immediately following graduation from the Amos Tuck Business School in 2003.</p>
<p><strong>Linden Vongsathorn</strong> is a Software Development Engineer at Soho Productions, Microsoft Studio’s London-based Xbox TV team. She graduated from Dartmouth in 2010 with a BA in Computer Science and a Minor in English Literature, and was a part of Tiltfactor during its first years at Dartmouth.</p>
<p>We hope to see you Friday to kick off the fun and games of Green Key weekend!<br />
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<em>This is a catered event. Sponsored by The Digital Humanities. Hosted by Dr. Mary Flanagan, Sherman Fairchild Distinguished Professor in the Emerging Field of Digital Humanities.</em></p>
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		<title>AERA 2013!</title>
		<link>http://www.tiltfactor.org/aera-2013</link>
		<comments>http://www.tiltfactor.org/aera-2013#comments</comments>
		<pubDate>Mon, 13 May 2013 16:56:04 +0000</pubDate>
		<dc:creator>cote</dc:creator>
				<category><![CDATA[Class and Poverty]]></category>
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.tiltfactor.org/?p=7114</guid>
		<description><![CDATA[Members of the Tiltfactor team attended the American Educational Research Association (AERA) Annual Meeting in San Francisco and presented research [...]]]></description>
				<content:encoded><![CDATA[<p>Members of the Tiltfactor team attended the <a href="http://aera.net/tabid/10208/Default.aspx" target="_blank">American Educational Research Association (AERA) Annual Meeting</a> in San Francisco and presented research on games designed for our <a href="http://www.tiltfactor.org/tiltfactor-announces-new-nsf-project" target="_blank">BIAS project</a>!</p>
<p>Geoff introduced our work by discussing the goals of our lab and the theories behind our BIAS research. We then talked about our games <i><a href="http://www.tiltfactor.org/awkward-moment" target="_blank">Awkward Moment</a> a</i>nd <a href="http://www.tiltfactor.org/buffalo" target="_blank"><i>buffalo</i></a> and played a few rounds of each game with the audience. The attendees were receptive of our games and eagerly joined in to play! Geoff finished our discussion by presenting data to show that our games can help players think of themselves and others in ways that reduce the effects of implicit bias. The audience seemed particularly interested that we presented evidence of some transformation in players&#8217; thinking &#8211; we love evidence-based research, too! We had a wonderful and engaged audience and thank them for attending our session and for their thoughtful questions about our work.</p>
<p>In addition to Tiltfactor research, presenters in our session discussed topics such as art and social justice, aesthetic reading and inquiry, and the use of comics as a medium to unite visual and verbal information. We enjoyed learning about the unique ways in which scholars use various forms of media for skill-building and inquiry. As our discussant noted, the papers varied widely in many ways, but presenters shared an openness to exploring education and related issues through novel media.</p>
<p><a href="http://aera.net/tabid/10208/Default.aspx" target="_blank"><img class="aligncenter size-medium wp-image-7115" alt="Untitled" src="http://www.tiltfactor.org/wp-content/uploads2/Untitled-300x300.png" width="300" height="300" /></a></p>
<p>Along with presenting our research, Geoff and I also attended other paper sessions and lectures – many of which involved games in some way. For example, we attended a <a href="https://twitter.com/search?q=%23aeraplay&amp;src=typd" target="_blank">discussion</a> by James Paul Gee, Henry Jenkins, S. Craig Watkins, and Constance Yowell about the realities of leveraging social media and games in learning environments, especially for students from underresourced backgrounds. We also went to a session about augmented reality, mobile devices, and learning by Kurt Squire, Christopher Dede, Eric Klopfer, and others. Before returning to Dartmouth, I attended sessions about the STEM pipeline and about academic identities. I particularly enjoyed a paper about multiple stereotype threat, working memory, and math performance &#8211; not only because the authors were from Dartmouth, but also because the work is so applicable to our work at Tiltfactor!</p>
<p>As an undergraduate intern, I feel quite fortunate to have had the opportunity to attend AERA and to learn from and meet prominent scholars in the field of education research. The presentations that I attended reinforced my belief that the research we do at Tiltfactor and game research in general can measurably impact disadvantaged populations. In addition, I thoroughly enjoyed introducing educators and researchers to our games and learning how to adapt the games to the conference setting. We encourage both the attendees who have the games as well as our other friends near and far to <a href="https://twitter.com/tiltfactor" target="_blank">tweet</a> us or comment here on our blog with your thoughts about our BIAS games!</p>
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		<title>DAX v.2 &#8211; Digital Arts Exhibition this week!</title>
		<link>http://www.tiltfactor.org/dax-v-2-digital-arts-exhibition-this-week</link>
		<comments>http://www.tiltfactor.org/dax-v-2-digital-arts-exhibition-this-week#comments</comments>
		<pubDate>Wed, 08 May 2013 16:35:11 +0000</pubDate>
		<dc:creator>alannah</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[Coming Attractions]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Digital arts]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[playcube]]></category>

		<guid isPermaLink="false">http://www.tiltfactor.org/?p=7128</guid>
		<description><![CDATA[This week is the Digital Arts Exhibition at Dartmouth! All week long FAB(rication) Lab has been going on in the [...]]]></description>
				<content:encoded><![CDATA[<p>This week is the <a href="http://www.cs.dartmouth.edu/~dax" target="_blank">Digital Arts Exhibition</a> at Dartmouth! All week long <a href="http://www.cs.dartmouth.edu/~dax/fablab.html" target="_blank">FAB(rication) Lab</a> has been going on in the Hopkins center with students and visitors learning about programming, animation,  and many other subjects that combine art and technology!</p>
<p>Tomorrow (Thursday, May 9th) from 7pm to 10pm in the Black Family Visual Arts Center will be the Digital Arts Exhibition with interactive installations, games to play, and student artwork! There will be food from Salt Hill Pub. There will be a student animation showing at 7:30pm and student live action showing at 9:00pm.</p>
<p>In addition, in the <a href="http://www.tiltfactor.org/playcube" target="_blank">Playcube </a>outside of the BFVAC by the spider, will be the debut of the World&#8217;s Tiniest Orchestra! Starting at Noon.</p>
<p>It&#8217;s going to be tons of fun and everyone should come to check out the events!</p>
<p>The Exhibition, World&#8217;s Tiniest Orchestra and the FAB Lab are all free and open to the public!</p>
<div id="attachment_7132" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.tiltfactor.org/wp-content/uploads2/IMG_0052.jpg"><img class="size-medium wp-image-7132" alt="Painted by Alannah Linkhorn and Sayeh Gorjifard" src="http://www.tiltfactor.org/wp-content/uploads2/IMG_0052-300x225.jpg" width="300" height="225" /></a><p class="wp-caption-text">Painted by Alannah Linkhorn and Sayeh Gorjifard</p></div>
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		<title>Celebrating Different Games</title>
		<link>http://www.tiltfactor.org/celebrating-different-games</link>
		<comments>http://www.tiltfactor.org/celebrating-different-games#comments</comments>
		<pubDate>Tue, 30 Apr 2013 03:04:50 +0000</pubDate>
		<dc:creator>mary</dc:creator>
				<category><![CDATA[Community Projects]]></category>
		<category><![CDATA[critical play]]></category>
		<category><![CDATA[Games for Social Change/Activism]]></category>
		<category><![CDATA[Gender Politics]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[values at play]]></category>

		<guid isPermaLink="false">http://www.tiltfactor.org/?p=7089</guid>
		<description><![CDATA[The first ever &#8220;Different Games&#8221; conference in 2013 was a resounding success. What a receptive community and the organizers, presenters, [...]]]></description>
				<content:encoded><![CDATA[<p>The first ever <a href="http://www.differentgames.org/">&#8220;Different Games&#8221;</a> conference in 2013 was a resounding success. What a receptive community and the organizers, presenters, and attendees were all passionate, smart, and offered so much as game designers, writers, and researchers. I&#8217;ve never been to a conference that started off by following an inclusiveness statement, and now that I have, I think it is a great idea to get folks on the same page and open for what is to come. I sat in on the <a href="http://www.differentgames.org/a3-breakout-jacobs-building-rm-417-queering-games/">Queering Games </a>panel run by Naomi Clark and Riley MacLeod; then went to the <a href="http://www.differentgames.org/b2-workshop-make-your-own-text-adventure-game-with-twine-jacobs-building-room-475/">Twine workshop </a>and read great IF/games by the Twine community. After that, there was a tremendous modding exercise of Awkward Moment where huge groups make their own in order to provoke discussion.</p>
<p>&nbsp;</p>
<p>More on that soon as folks at the lab digest the possibilities for GDC. Finally, <a href="http://www.differentgames.org/645-pm-keynote-kickstarting-a-revolution-one-tweet-at-a-time-dibner-building-pfizer-auditorium/">Celia Pearce&#8217;s keynote </a>was a real treat, as she outlined the #1reasonwhy phenomenon and discussed trends over the last 30 years in the industry.</p>
<p><a href="http://www.tiltfactor.org/celebrating-different-games/awkward-different-games-2" rel="attachment wp-att-7091"><img class="alignleft size-medium wp-image-7091" alt="Awkward-Different Games" src="http://www.tiltfactor.org/wp-content/uploads2/Awkward-Different-Games1-300x225.jpg" width="300" height="225" /></a></p>
<p>There is much to say about the projects, processes, and people I met and saw, but I&#8217;ll show here a few snaps I took of people playing <a href="http://www.uncommongoods.com/product/awkward-moment-card-game">Tiltfactor games </a>and suggest you read <a href="http://www.gamasutra.com/view/news/191358/How_can_games_contain_and_convey_values.php"> Leigh Alexander&#8217;s astute Gamasutra piece</a> on our work with values in design and values at play. She really understands our goals.</p>
<p>YAY!</p>
<p><a href="http://www.tiltfactor.org/celebrating-different-games/buffalo-different-games" rel="attachment wp-att-7094"><img class="alignleft size-medium wp-image-7094" alt="buffalo-Different Games" src="http://www.tiltfactor.org/wp-content/uploads2/buffalo-Different-Games-300x225.jpg" width="300" height="225" /></a></p>
<p>Here, players are debating a particularly<a href="http://www.uncommongoods.com/product/buffalo-name-dropping-game"> tricky buffalo </a>combination in the Games Arcade!</p>
<p>The conference organizers set up <a href="https://itunes.apple.com/us/app/pox-save-the-people/id475604824?mt=8">POX: Save the People</a> in the lobby so folks could play the game in spare moments!</p>
<p><a href="http://www.tiltfactor.org/celebrating-different-games/pox-different-games" rel="attachment wp-att-7103"><img class="alignleft size-medium wp-image-7103" alt="pox-Different Games" src="http://www.tiltfactor.org/wp-content/uploads2/pox-Different-Games-300x225.jpg" width="300" height="225" /></a></p>
<p>Thanks to our players! We make our games for you, and are grateful for your enthusiasm!</p>
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		<title>SGIM, AERA, and more!</title>
		<link>http://www.tiltfactor.org/sgim-aera-and-more</link>
		<comments>http://www.tiltfactor.org/sgim-aera-and-more#comments</comments>
		<pubDate>Wed, 17 Apr 2013 18:44:55 +0000</pubDate>
		<dc:creator>mary</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tiltfactor.org/?p=7053</guid>
		<description><![CDATA[The Tiltfactor team is off next week to THREE exciting events! First is our RePlay Health Game at the Society [...]]]></description>
				<content:encoded><![CDATA[<p>The Tiltfactor team is off next week to THREE exciting events! First is our <a href="http://www.replayhealth.com/" target="_blank">RePlay Health</a> Game at the <a href="http://www.sgim.org/meetings/annual-meeting">Society of General Internal Medicine</a> on <a href="http://www.sgim.org/File%20Library/SGIM/Meetings/Annual%20Meeting/Meetign%20Content/Session-D-workshops-with-details-final.pdf" target="_blank">Friday April 26, 2013, from 3-4:30pm. </a> Our team (Max and Geoff, with special guest star Dr. Pat Lee) will be playing our sport to help reconsider health care delivery initiatives with doctors from around the globe! Next, our research team (Cote and Geoff) will be presenting at the annual <a href="http://www.aera.net/tabid/10208/Default.aspx" target="_blank">American Educational Research Association meeting</a> in San Francisco. The conference theme is &#8220;Education and Poverty&#8221; and the team will be presenting our paper, &#8220;Poverty, Parity, and Play? The Possibility of &#8216;Unlearning&#8217; Inhibiting Gender Biases through Games.&#8221;</p>
<p><img alt="" src="http://www.differentgames.org/wp-content/uploads/2013/03/Banner_DiffGames2.jpg" width="300" height="130" /></p>
<p>Mary meanwhile is excited to be keynoting the new and awesome <a href="http://www.differentgames.org/" target="_blank">&#8220;Different Games,&#8221;</a> a two day conference on diversity and inclusion in digital games at NYU in NYC on April 26th 2013. WHOO HOO!</p>
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		<title>Up One Prototyping</title>
		<link>http://www.tiltfactor.org/up-one-prototyping</link>
		<comments>http://www.tiltfactor.org/up-one-prototyping#comments</comments>
		<pubDate>Thu, 28 Mar 2013 13:00:24 +0000</pubDate>
		<dc:creator>andrea</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tiltfactor.org/?p=6897</guid>
		<description><![CDATA[The following is the third in a 3-part series of posts by Tiltfactor student interns. Metadata Games is a NEH-funded [...]]]></description>
				<content:encoded><![CDATA[<p><em>The following is the third in a 3-part series of posts by Tiltfactor student interns. <a href="http://www.metadatagames.com" target="_blank">Metadata Games</a> is a NEH-funded open source project that uses games to help crowdsource archive and library holding tags. Here, interns Andrea and Viviana briefly describe their prototyping process for designing a competitive multi-player mobile game:</em></p>
<p>Our team was assigned with the task of creating a mobile, multiplayer metadata collection game that incorporates elements of fast paced competition and “one upping” your competitor. The catch is that we had to turn what worked as a competitive synchronous game into an asynchronous game. How would we enable players to form an exciting attachment to the game and be competitive with each other as each player interacted with the game over varying time spans? What would make players come back and play another round?</p>
<p style="text-align: center;"><img class="size-medium wp-image-6918 aligncenter" style="border-style: initial; border-color: initial; cursor: default; display: block; margin-left: auto; margin-right: auto; border-width: 0px;" alt="photo-5" src="http://www.tiltfactor.org/wp-content/uploads2/photo-5-e1361999224928-300x212.jpg" width="300" height="212" /></p>
<div>
<p style="text-align: left;">Working with a data collection game, we were forced to reconcile the goal of a competitive, fast-past feel with the goal of collecting accurate and detailed tags from players. Our prototyping process struggled with these somewhat contradictory goals and evolved as we got feedback from users and team members.</p>
<p style="text-align: center;"><img class="size-medium wp-image-6919 aligncenter" style="cursor: default; margin-top: 0px; margin-bottom: 0px;" alt="photo-9" src="http://www.tiltfactor.org/wp-content/uploads2/photo-9-e1361999300407-300x214.jpg" width="300" height="214" /></p>
<p style="text-align: left;">The first prototype contained elements of timed tagging and a race to enter the most tags in the first round, with a follow up verification round through hangman/word scramble mechanisms. This game was fun, but lacked a strong competitive edge. Moving on to Prototype 2, <i>Up One</i> has evolved to encourage competition with a new required game strategy – to beat their competition, players must get in their partner’s head, eliminate tags their partner might enter, and find unique, more detailed tags to receive points of their own. The game is far from finished but is ready to be twisted and crafted towards completion!</p>
<p><a href="http://www.tiltfactor.org/wp-content/uploads2/IMAG0037-e1361998991521.jpg"><img class="size-medium wp-image-6917 alignleft" style="border-style: initial; border-color: initial; cursor: default; display: block; margin-left: auto; margin-right: auto; border-width: 0px;" alt="IMAG0037" src="http://www.tiltfactor.org/wp-content/uploads2/IMAG0037-e1361998991521-300x179.jpg" width="300" height="179" /></a></p>
</div>
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		<title>Tiltfactor Director in Deathmatch Spectacle</title>
		<link>http://www.tiltfactor.org/tiltfactor-director-in-deathmatch-spectacle</link>
		<comments>http://www.tiltfactor.org/tiltfactor-director-in-deathmatch-spectacle#comments</comments>
		<pubDate>Sun, 24 Mar 2013 23:40:02 +0000</pubDate>
		<dc:creator>mary</dc:creator>
				<category><![CDATA[Coming Attractions]]></category>
		<category><![CDATA[critical play]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.tiltfactor.org/?p=7042</guid>
		<description><![CDATA[This week at the annual Game Developer&#8217;s Conference Education Summit, Tiltfactor Director Mary Flanagan has been called out to a &#8216;Game [...]]]></description>
				<content:encoded><![CDATA[<p>This week at the annual <a href="http://www.gdconf.com/news/gdc_2013_education_summit_adds.html">Game Developer&#8217;s Conference Education Summit</a>, Tiltfactor Director Mary Flanagan has been called out to a <a href="http://schedule2013.gdconf.com/session-id/823443">&#8216;Game Design Curriculum Deathmatch,&#8217;</a> where leading game design instructors battle it out by revealing secrets to their game design teaching, their design philosophies, and pedagogical quirks. Speakers include yours truly (Mary), USC Interactive Media Division chair and Game Innovation Lab director Tracy Fullerton, UC Santa Cruz Expressive Intelligence Studio co-director and Expressive Processing author Noah Wardrip-Fruin, and Rules of Play and the Game Design Reader co-author and NYU Game Center professor Eric Zimmerman. The program will be MC&#8217;d by designer Justin Hall! Don&#8217;t miss it &#8212; the session ID is 823443.</p>
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