tiltfactor » Grow-A-Game
growagame_title_600x308
“Grow-a-Game should be part of your toolbox.”
- Ala’ Diab (Co-Founder/Design Director, Freedom Games)

Grow-A-Game

For volume (5+), international orders, or if you are a retailer or educator contact us.
$15.75
Choose from three sets!
(classic, apprentice, expert)
$29.95
(Includes all three sets!)
(classic, apprentice, expert)

Grow a Game

for iPhone / iPad

FREE!

Tiltfactor is delighted to be able to share some design methods with the public. Developed as part of the Values at Play project, the Grow-A-Game cards are widely in use in both K-12 and University classrooms.

Using Grow-A-Game, groups of people brainstorm novel game ideas which prioritize human values. While no prior game design experience is necessary, both experienced designers and those new to the field will have fun making games.

Now Featuring New Sets!

In response to consumer demand, our team has created three distinct sets of the cards, with each version designed specifically to meet the needs of a particular user group.

Apprentice, designed for 10+ beginners, as well as educators to use in classrooms and after school programs, focusing on digital game examples;

Classic, designed for general users or those without much experience with digital games who are interested in exploring values-conscious design;

Expert, geared toward advanced students for expert designers. This version is intended to complement more conventional brainstorming methods and without example games to modify.

growagame_iosScreenshots_600x200

 

 

  • WORKSHOPS
  • International Festival of Independent Games, Los Angeles, CA, October 2011
  • Innovating for Value in Health Care Delivery, Salzburg Global Seminar, Salzburg, Austria, September 2011 – 60 participants
  • Center for 21st Century Skills, Southbury, CT, September 2008 – 150 participants
  • Games, Learning & Society Conference, Madison, WI, July 2008 – 20 participants
  • 101 Workshop, Games for Change, New York City, June 2008 – 140 participants
  • Values in Games Workshop, Games for Change, New York, NY, June 2008 – 150 participants on day 1, 70 participants on day 2
  • Future of Interactive Technology for Peace Conference, Pittsburgh, PA, April 2008
  • American Educational Research Association Conference, New York, NY, March 2008 – 25 participants
  • Grassroots Media Conference, New York, NY, February 2008
  • Game Developers Conference, Education SIG, San Francisco, CA, February 2008 (demonstration)
  • GameLab, New York, NY, February 2008 (demonstration)
  • Digital Games Research Association, Tokyo, Japan, September 2007 – 25 participants
  • The Virtual 2006: Designing Digital Experience, Södertörn University, Stockholm, Sweden, June 2006 (prototype)
  • CREDITS
  • Designers: Mary Flanagan, Zara Downs, Jay Bachhuber