Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
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GAMES FOR SOCIAL CHANGE

We design games that use psychological principles to promote learning, attitude change, and behavior change.

Try out VISITOR in Blackwood Grove at @Official_PAX Unplugged! All day today at @madebygpi (booth 953) pic.twitter.com/q2QgsgNh4H

About 3 days ago