Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
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GAMES FOR SOCIAL CHANGE

We design games that use psychological principles to promote learning, attitude change, and behavior change.

VISITOR in Blackwood Grove is coming to Kickstarter NEXT WEEK! Working hard to be ready! Read the press release here ow.ly/5OfM30dHIAV pic.twitter.com/tv8xWEBFju

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