Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
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GAMES FOR SOCIAL CHANGE

We design games that use psychological principles to promote learning, attitude change, and behavior change.

 

RT @resonym We're thrilled to announce that VISITOR in Blackwood Grove is releasing to the public on August 1st, and will be exclusively at Target and Target.com Full announcement: ow.ly/lMcK30k9bm4 pic.twitter.com/JkPHrD2L26

About 6 hours ago

GAMES

We make games of all kinds, with two unifying factors: they’re fun and they change the world.
Check out some of our games below:
  • All
  • Crowdsourcing
  • Digital
  • Health
  • Social Issues
  • Tabletop