Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
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GAMES FOR SOCIAL CHANGE

We design games that use psychological principles to promote learning, attitude change, and behavior change.

 

RT @NarrProf Here's the latest from our women in STEM team: our game intervention did not turn out exactly as we expected, but it had some interesting subtle effects (making players less likely to assume a professor/scientist is a man). authors.elsevier.com/c/1XHy-5… @criticalplay

About 2 months ago

GAMES

We make games of all kinds, with two unifying factors: they’re fun and they change the world.
Check out some of our games below:
  • All
  • Crowdsourcing
  • Digital
  • Health
  • Social Issues
  • Tabletop