Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
RT @Davos: Mary Flanagan: Narrative of AI is of moving tasks along. It doesn’t replace jobs so much as augment them or improve them. The question is, how does the human fit in and how do we prepare them for this? What will society look like? #wef18#futureofwork