game design Tag

Games for Health was awesome! Two weeks ago I gave a talk and demo at Ludica Medica II: Medical Modeling, Simulation, Learning & Training with Videogames & Videogame Technologies, an all-day event as part of the Games for Health Conference week in Boston. The...

Recent developments in digital game hardware allows for multiple methods of interacting with a given game. For example, the Nintendo DS incorporated the use of both a stylus-based touchscreen and tangible game control buttons. Similarly, Android and iOS games often use a combination of touchscreen...

Attention NH/VT Upper Valley kids! The Tilt team is heading to the library, and we're bringing our games with us! On November 12th, we will bring many classic games (such as Set, Uno, and Apples to Apples) as well as our own mid-design stage games for...

Happy Halloween everyone! We've been keeping this a secret for sometime now and we're happy to announce that POX: SAVE THE PEOPLE® is now available for the iPad! All of us here at the Tiltfactor Lab are very excited about the release! Based on our board game,...

Puyo Puyo games are simple puzzle games that require the player to rotate falling pairs of objects to build combos of four or more of the same color.  If the objects aren't matched, they stack up and if they reach the top, the game is...

Wow! In less than two months, we are SOLD OUT of the 1st edition of our POX: SAVE THE PEOPLE Game! But do not fret! The Tiltfactor team is publishing a 2nd edition. Pre-Order Edition 2 now! Expected ship date 9/1/2011. We'll have some at...

Raph Koster has [as usual, certainly] summed up a fair bit about social gaming in his GDC presentation. I wasn’t there, and so I didn’t get to hear it, only read it.  I like that the main additions to his Austin version were to point...

To me, the white elephant in the [digital] game design room is that of dynamic content. Maybe it’s an invisible white elephant, because not many other people seem to be talking about it....