The book is a result of their work on Values at Play, a project with the National Science Foundation to investigate values in technologies and games. The book has all kinds of info on their theory about values in games, and goes on to get useful information to designers in a practical turn for makers of games. They talk about using Grow-a-Game cards too!
Many people ask us at Tiltfactor how to design for values. In addition to the research papers on the project, we’re looking forward to seeing the book in the lab!
It is and will continue to be a busy Summer! Also note Dr. Flanagan’s new piece in Inside Higher Education‘s Technology and Learning blog, where she writes in her piece The Classroom as Arcade that “Clearly, the lure of the laptop is too compelling to resist.”
Tiltfactor invents new ways of thinking about important social issues through engaging games and play. Founded and directed by leading innovator Dr. Mary Flanagan, Tiltfactor is the award-winning design studio and research laboratory that takes on problem areas of national need and creates solutions through playful design.