“Zombiepox is Major Fun for its simple rules, surprising strategy, and replayability. It also works as a good introduction into cooperative games... Who knows, a few more iterations and a mutated strain of Zombiepox might just threaten the position of Pandemic as the alpha cooperative disease game. Maybe.”
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ZOMBIEPOX® has reached your town and turned two people into full-blown zombies! ZOMBIEPOX spreads as the zombies wander through town biting people! Help the humans escape the wrath of the flesh-eating zombies by vaccinating them against ZOMBIEPOX. Cure those in the most dire situations and protect the vulnerable who cannot be immunized. We don’t want zombie babies! Win the game if the deadly ZOMBIEPOX can no longer spread. Lose the game if too many people become full-blown zombies.
- 50 red (vaccine) chips
- 40 green (infection) chips
- 6 zombie chips
- 28 cards
- game mat
- how to play
Warning: Small parts
ZOMBIEPOX is an evolution of POX: SAVE THE PEOPLE
, which was originally conceived as a game of disease control that came out of a partnership with Mascoma Valley Health Initiative
to stop the spread of misinformation concerning the effects of vaccination.Previous research at Tiltfactor has found that players can apply concepts and systems thinking learned through playing POX: SAVE THE PEOPLE to problems outside the game. Currently, Tiltfactor is conducting research to examine the gameplay and learning outcomes of ZOMBIEPOX and how the zombie narrative compares with the original POX: SAVE THE PEOPLE game.
Warning: In compliance with the Consumer Product Safety Improvement Act of 2008 (CPSIA) we are notifying you that some of the products we sell may contain small parts or parts that may break off potentially causing a choking hazard to small children. Please supervise small children to ensure their safety.
Tiltfactor invents new ways of thinking about important social issues through engaging games and play. Founded and directed by leading innovator Dr. Mary Flanagan, Tiltfactor is the award-winning design studio and research laboratory that takes on problem areas of national need and creates solutions through playful design.