Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
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GAMES FOR SOCIAL CHANGE

We design games that use psychological principles to promote learning, attitude change, and behavior change.

 

RT @DCALatDartmouth Students in @kimberlybrogers Sociology 1 course this term participated in @tiltfactor's Replay Health simulation, an activity that aims to change the hearts and minds of decision-makers and healthcare providers in the U.S. Photos by @adamnem goo.gl/9oQWye pic.twitter.com/K2poDfNOQG

About 3 days ago

GAMES

We make games of all kinds, with two unifying factors: they’re fun and they change the world.
Check out some of our games below:
  • All
  • Crowdsourcing
  • Digital
  • Health
  • Social Issues
  • Tabletop