The Tiltfactor Laboratory is the first academic center to focus on social activist games. Our mission is to research and develop software and art that creates rewarding, compelling, and socially-responsible interactions, with a focus on inventive game design for social change.
As the first game research lab in New York City, we create games for change, educational games, artwork, and social software. We hope to make effective interventions in thinking about how games, and software in general, can evolve to take into account social activist principles. For example, how can one design for multiple learners and multiple play styles? Can games improve the self-efficacy of underrepresented groups? Can games teach equity? What is an excellent design solution which focuses on collaboration, yet also satisfies competitive urges?
Our work includes a variety of game and software initiatives. The Adventures of Josie True is an web-based game to teach middle school girls science & math. The RAPUNSEL/Peeps games project is an NSF-Funded research project to develop learning games for computer programming. We develop games for social issues or educational initiatives as well. We also research the creative game design process, and have recently been awarded a 3 year research charge to investigate human values in computer games--the work on Values at Play incorporates human values into a game development methodology and in actual game prototypes.
Tiltfactor promotes research, scholarship, and creative practice centering around the social impact of new technology.
695 Park Avenue (@68th Street)
The Tiltfactor Laboratory
482 Hunter North, NYC NY 10065
http://www.tiltfactor.org