Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
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GAMES FOR SOCIAL CHANGE

We design games that use psychological principles to promote learning, attitude change, and behavior change.

RT @bgstokes Video of my GDC talk is now on Vault (paid). Training game designers to work w researchers for #GameImpact benjaminstokes.net/gdc-traini…

About 2 weeks ago