Tiltfactor | Game Design for Social Change. We design games that use psychological principles to promote learning, attitude change, and behavior change. We make games of all kinds, with two unifying factors: they’re fun and they change the world.
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GAMES FOR SOCIAL CHANGE

We design games that use psychological principles to promote learning, attitude change, and behavior change.

 

In many of the country's top industries (including chief execs of Fortune 500 companies, venture capital investors, etc.), it is shocking that women are outnumbered by men with common names (e.g. John, James, Doug, etc.) in the same industry. nytimes.com/interactive/20… pic.twitter.com/tQvoHueg9u

About 13 hours ago

GAMES

We make games of all kinds, with two unifying factors: they’re fun and they change the world.
Check out some of our games below:
  • All
  • Crowdsourcing
  • Digital
  • Health
  • Social Issues
  • Tabletop